vear
August 14th, 2005, 14:50
JObotZ
http://www.action-inside.com/images/jobotz/jobotz-banner1.jpg
Welcome to the world of brand new bots for Joint Operations. You all know them from before, they were the fellows just standing there waiting to be shot. No match for any serious player. Well, that should change. It’s not a shame to be shot by a bot, if its one of the JObotZ!
JObotZ will play TKOTH or AAS and one time, they will bring COOP play to a brand new level. The JObotZ program is designed to be safe to run on servers, and no need to run them on the clients. It works with dedicated and serve & play mode also.
This program was started by me, to bring the community what other games have; opposition to play with, when there isn’t any around; that a few players can have more company, to make big battles even bigger, and to give mappers new possibilities in controlling NPC’s.
This program was fun to start making, hard work to get it here where is now, and I’ll need some help to finish. Mappers are to think about, what great bot-battles are there to tell? Will the players play major role in them? Will the players be squad-leaders commanding squads of bots?
You will find that using this program is easy. The mapper has to set-up bots in his map, run a small utility, then get into game, and teach the bots where they should go. It’s nothing verbal; it’s just taking a walk across your map, to all the important places in it. The program will calculate the rest. No serious need to learn new mapping skills.
Some technical features: Path-finding based on A* algorithm , which serves well lots of today’s games
Tracking of player actions and learning from them
AI behaviors: TKOTH; holding the PSP, finding hidden players in the zone; AAS; defending the PSP, finding invading players; spread out, attacking enemy PSP
Following basic player orders; following player, guarding area
Automatically loading/saving collected information at map change (no manual intervention needed)
Java program for easy expansion
As I said this is a work in progress. You will like what it has to offer now, but it isn’t complete yet.
There are lots of bugs and limitations: As a first release, it has many bugs of which I haven’t thought of
Bots cannot capture PSP's, and don’t respawn at these points either, they don’t count into TKOTH zone time
They don’t use vehicles or emplaced weapons
More bugs and limitations…
Things planned: Vehicles and emplaced weapons
More AI behavior options
More control to the map-maker; scripting scenarios; controlling AI behaviors; possibly an editing tool for that
Air and sea vehicles
Most of you will love this program, but there are some of you, who’s help is wanted too!
Feel free to post on this new forum, exchange ideas, and discuss features.
I’d like to hear from you. Not just because I’d like to see here people interested in this program, but of a more basic reason. I have to set some priorities on the upcoming features. All I can not do, and even if help arrives, some things must be left for later.
I can tell you, with that limited set of possibilities available to the program to mod Joint Operations, there could be limitless new features!
I’d like to get feedback from map-makers also. What would you need to start making great maps for JObotZ?
I hope we start here something that will be fun to see develop and evolve.
Greets,
VeaR
http://www.action-inside.com/images/jobotz/jobotz-banner1.jpg
Welcome to the world of brand new bots for Joint Operations. You all know them from before, they were the fellows just standing there waiting to be shot. No match for any serious player. Well, that should change. It’s not a shame to be shot by a bot, if its one of the JObotZ!
JObotZ will play TKOTH or AAS and one time, they will bring COOP play to a brand new level. The JObotZ program is designed to be safe to run on servers, and no need to run them on the clients. It works with dedicated and serve & play mode also.
This program was started by me, to bring the community what other games have; opposition to play with, when there isn’t any around; that a few players can have more company, to make big battles even bigger, and to give mappers new possibilities in controlling NPC’s.
This program was fun to start making, hard work to get it here where is now, and I’ll need some help to finish. Mappers are to think about, what great bot-battles are there to tell? Will the players play major role in them? Will the players be squad-leaders commanding squads of bots?
You will find that using this program is easy. The mapper has to set-up bots in his map, run a small utility, then get into game, and teach the bots where they should go. It’s nothing verbal; it’s just taking a walk across your map, to all the important places in it. The program will calculate the rest. No serious need to learn new mapping skills.
Some technical features: Path-finding based on A* algorithm , which serves well lots of today’s games
Tracking of player actions and learning from them
AI behaviors: TKOTH; holding the PSP, finding hidden players in the zone; AAS; defending the PSP, finding invading players; spread out, attacking enemy PSP
Following basic player orders; following player, guarding area
Automatically loading/saving collected information at map change (no manual intervention needed)
Java program for easy expansion
As I said this is a work in progress. You will like what it has to offer now, but it isn’t complete yet.
There are lots of bugs and limitations: As a first release, it has many bugs of which I haven’t thought of
Bots cannot capture PSP's, and don’t respawn at these points either, they don’t count into TKOTH zone time
They don’t use vehicles or emplaced weapons
More bugs and limitations…
Things planned: Vehicles and emplaced weapons
More AI behavior options
More control to the map-maker; scripting scenarios; controlling AI behaviors; possibly an editing tool for that
Air and sea vehicles
Most of you will love this program, but there are some of you, who’s help is wanted too!
Feel free to post on this new forum, exchange ideas, and discuss features.
I’d like to hear from you. Not just because I’d like to see here people interested in this program, but of a more basic reason. I have to set some priorities on the upcoming features. All I can not do, and even if help arrives, some things must be left for later.
I can tell you, with that limited set of possibilities available to the program to mod Joint Operations, there could be limitless new features!
I’d like to get feedback from map-makers also. What would you need to start making great maps for JObotZ?
I hope we start here something that will be fun to see develop and evolve.
Greets,
VeaR