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Atomic |
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Kijek |
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Gragl |
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patric |
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csjackstraw |
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10 Latest New/Updated Chu-Gon Dar Combinations |
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Welcome!
This website has been made to check all possible combinations that can be
made by using the Chu-Gon Dar Cube.
Please help us with updating!
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Nova-Inside in search for a new owner. |
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My faith in NovaLogic have sunk too much in order to have fun keeping this site up-to-date.
Because of this I want to sell Nova-Inside to someone else and thereby the ownership of Nova-Inside, it's sister-sites and products (like the Pinger series).
It includes the domain-name rights and ownership (DF-Inside.com & Nova-Inside.com).
Some new layouts/designs for Nova-Inside, Action-Inside, BF-Inside ,Host-Inside.
Owned version of Jelsoft vBulletin®.
Rights and dev files of the Pinger series.
Off course everything at the FTP (coding (files) etc)
Want to have some more information or got some questions then you can contact me at:
MSN: atomic@nova-inside.com or send me a PM at these forums.
Note: you cant mail me at atomic@nova-inside.com.
Only come with serious bids or proposals. |
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Official A-I TS2 Server |
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Greetings from Action-Inside,
We are happy to announce our very own Teamspeak 2 server dedicated to our community fan-base.
As a tribute, we would like to thank everyone who has participated and stayed with us throughout the years. This gives everyone the opportunity to reconcile with the community and staff and share the online experience. If your interested in administrating the server, please contact either Atomic, Spooz, or myself.
Server Address: action-inside.com:8767
How To Steps:
For those of you new to Teamespeak 2, you can download the client directly from http://goteamspeak.com Teamspeak is a voice over IP (VOIP) application that allows you to communicate to people from around the world through a portable microphone. Once you've installed the client and run the program, click on the "connection" tab, and enter "quick connect". Type in the address and a nickname, and you're set. To change the output settings, click on the "settings" tab and enter the "sound input/output settings". There are two choices of voice send methods, "Push to talk" and "Voice activation". Push to talk is our preferable method; minimizes lag and is stress-free =p.
Once again, thank you for participating. See you on the battlefield! 
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Help AI with the loot locations. |
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Hey guys,
I have a lot of work keeping the updates up par. Every day +100 reports to handle.. GOOD JOB with that guys! We really appreciate that!
But on the other hand I don't have the time to run to all loot places and update the dbase with the mobs. So if you could help us updating the loot list, that would be awesome!
I need a lot of info from the mobs cause all those stats i need/want to enter.
So i create a little template for you guys to use. For example of what it would look like in the end.. check here
*********************
Full Mobname:
Planet:
Place of Interest/City associated: (add wp if you can to POI/City)
Combat level + type: CL 1 (Elite/Boss/Normal)
Agro to player: No (yellow) / Yes (red)
Items you looted + Droprate:
- Item 1 (droprate)
- Item 2 (droprate)
etc
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Player Events (All Server) |
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PVP Events:
Event: Battle for Deep Space
Server: Bloodfin
Date: 12/24/2008
Time: Every Wednesday at 7:50 PM EST
Contact: Ollorin
Description: For more information, visit this link.
Event: Tempest Imperial Base Bust
Server: Tempest
Date: 12/17/2008
Time: Every Wednesday Night starting between 9:30-10:30 PM EST
Contact: Girpy, Guild Leader of ACE
Location: Naboo
Description: Base Bust for GCW, featuring PvE and PvP based on player interest.
Event: Tempest Pilot Community PvP
Server: Tempest
Date: 12/20/2008
Time: Every Saturday at 9 pm EST, 6 pm PST
Contact: Largo, Roecocaew, Klendest
Location: Launch from Mos Eisley Cantina in full pilot uniform
Description: Deep space pvp for all pilots. Whatever the tier, whatever the ship. We will pile into deep space, taking anyone and everyone with us for epic Star Wars space battles each week. Check the Tempest forums for any event specific information and pilot community discussion.
Event: Tempest Pilot Community: Ace's Night
Server: Tempest
Date: 12/23/2008
Time: Every Tuesday 9 pm EST, 6 pm PST
Contact: Largo, Roecocaew, Klendest
Location: Launch from Mos Eisley for either Deep Space or Team Duels. Come to Eisley wearing full pilot uniforms
Description: A set night and time for Ace's of the pilot community (and anyone who wants to tag along...more always welcome) for serious piloting PvP, Training, or Ace Missions. It is important to check into the Tempest forums by Monday each week to declare attendance so that we have a correct tally to create duel teams if factions are severly imbalanced.
Event: Jedi Enclave of Dantooine - Weekly Meetings.
Server: Chilastra
Date: 12/24/2008
Time: Every Wednesday 9:00PM EST
Contact: Krystny, Enabe, Afet, J'agoth, Ithreal
Location: Dantooine 3852, 4867 (Nearest Shuttle is Sin City)
Description: The Jedi Enclave of Dantooine aims to preserve the rich tradition of the Jedi Order. It is the original, oldest (going strong for almost three years), largest (and most copied) organization of it's kind on the Chilastra server. The Enclave meets once a week to discuss current events, teach Jedi history and PVE/PVP tactics. We match up Jedi for Master/Padawan relationships, help new players level-up and orient themselves, and have Knight and Master trials to challenge established players. After the meeting, we convene in the sparring room to sharpen dueling skills, then arrange groups for any interested in either a PVE instance/adventure or PVP. All proceedings are guided by an elected council. All Rebel Jedi from all Guilds are welcome. This is a great way to make new friends, associate with or find new guilds, and just have fun making the most of the Jedi experience that the game allows. The only requirement is to be friendly, respectful, and helpful to all who attend.
Event: Monday Night Space Fights
Server: Flurry
Date: 12/22/2008
Time: Every Monday night at 5:00 PM Pacific
Contact: -Phatican-
Location: Deepspace
Description: No restrictions other than no load ganking, show up and have fun fighting for centrepoint. |
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Chapter 5: Entertainer Expertise Part.1:ARTISTE |
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Chapter 5: Entertainer Expertise ARTISTE:

Creativity (Total: 4 Points):
Adds up to an additional 12 base points to the maximum for inspiration buffs.
(per Point: 3/6/9/12)
Intense Performer (Total: 4 Points):
Increases duration pulse for an inspiration buff by 1 minute per point.
(per Point: 1/2/3/4)
Lasting Impression (Total: 4 Points):
Increases duration cap of an inspiration buff by 30 minutes per point.
(per Point: 30/60/90/120)
Inspired Fitness (Total: 4 Points):
Increases the attribute bonus for attribute inspiration buffs by 50% of the maximum per point.
(per Point: 5/10/15/20)
Affability (Total: 1 Point):
+5% bonus to camp performances per point.
+5% base effectiveness to improv performances per point.
(per Point: 1)
Improv (Total: 1 Point):
Allows Performances without a cantina or camp and are 20% as effective as normal performances.
(per Point: 1)
Holism (Total: 1 Point):
Grands the Holism buff package.
An inspiration buff effect that increases healing potency.
(per Point: 1)
Inspired Resilience (Total: 4 Points):
Increases resistance bonus for resistance inspiration buffs by 5% of the maximum per point.
(per Point: 50/100/150/200)
Harvest Faire (Total: 1 Point):
Grands the Harvest Faire buff package.
An inspiration buff effect that increases the number of resources collected while using harvesters.
(per Point: 1)
Holography (Total: 1 Point):
Allows for 1 Holographic image for backup dancing or band member to be called.
Create Holographic Backup Image. A Level 26 command that calles 1 Holographic backup image to perform with the Entertainer.
(per Point: 1)
Holographic Mastery (Total: 2 Point):
Allows 1 additional Holographic image per point.
(per Point: 1/2)
Flush with Success (Total: 1 Point):
Grands the Flush with Success package.
An inspiration buff effect increasing expertence earned.
(per Point: 1)
Inspired Industry (Total: 4 Points):
Increases the inspiration bonus for trader inspiration buffs by 25% per point.
(per Point: 25/50/75/100)
Second Chance (Total: 1 Point):
Grands the Second Chance buff package.
An inspiration buff effect giving the recipient a chance to automatically heal when struck in combat.
(per Point: 1)
Go With The Flow (Totat: 1 Point):
Grands the Go with the Flow buff package.
An inspiration buff effect that increases movement rate.
(per Point: 1)
Inspired Reaction (Total: 4 Points):
Increases the chance an inspiration buff reactive will trigger by 10% of the maximum per point.
(per Point: 1/2/3/4)
Inspired Warfare (Total: 4 Points)
Increases the effect of combat-related buff package by 1% per point.
(per Point: 1/2/3/4) |
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Chapter 5: Reverse Engineering System for Traders |
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Let me compile some info.
Reverse Engineering System for Traders
The new Reverse Engineering System being implemented in Chapter 5 is designed to provide traders with a greater level of involvement in the Star Wars Galaxies economy, along with making them a more valuable member of any party or player association. Through this system, traders will now be able to reverse engineer items in-game to create new item upgrades for use by themselves or other players.
Overview
With Chapter 5, traders will gain the ability to craft a reverse engineering tool. The trader will then be able to use this tool to deconstruct items, weaponry, armor or clothing in-game and extract “Bits” to create item upgrades that can be applied to other items to enhance them. Deconstructing an item through reverse engineering will destroy the original item, but it will always produce a Bit of some form, so the trader's efforts and items will never be wasted.
Deconstructing an Item
The reverse engineering tool is very easy to use. The trader simply places the item that he or she wishes to deconstruct into the tool. The item will not be deconstructed until the player activates the tool, so traders can avoid accidentally deconstructing the wrong item. Upon activation of the tool, the item will be destroyed and a Bit will be created in its place. The Bits created will be related to the item that was originally deconstructed, and will take the form of either a “Power Bit” or a “Modifier Bit,” both of which are necessary to craft an item upgrade.
Deconstructing weapons, armor or clothing that have bonus stats will result in creating a Power Bit. For example, if a trader deconstructed a weapon that had +5 precision, the result of the reverse engineering process would create a Power Bit with a value less than or equal to five. A player's skill in reverse engineering, along with luck, will determine how close the Power Bit is to the original item's value. Creating an item upgrade with a single stat requires a “1st Order Power Bit.” Players can create item upgrades with two or three stats if they have purchased the expertise skill to do so, but they will also need to have an existing item upgrade with a single stat, a 2nd or 3rd Order Power Bit, and a Modifier Bit.
The Modifier Bits are obtained when traders use the reverse engineering tool on two junk items, generally those dropped from droids or NPCs. Most combinations will result in a “common” Modifier Bit that corresponds to one of the six major stats: strength, agility, stamina, constitution, luck and precision. However, there are close to 120 combinations throughout the galaxy that will result in “rare” Modifier Bits that deliver a host of bonuses for combatants and crafters alike.
Crafting Item Upgrades
For the most part, Power Bits created through the reverse engineering system can be used to upgrade any piece of weaponry, clothing or armor. However, traders must fashion the Power Bits into an upgrade specific to the type of item he or she wants to enhance, using the Modifier Bits.
A Power Bit and a Modifier Bit are combined in the reverse engineering tool to craft the item upgrade. For example, combining a Power Bit of +5 with a Modifier Bit of “strength” will result in an item upgrade of +5 strength. Also, the trader can choose between two different forms for the item upgrade: permanent (Skill Enhancing Attachments) and temporary (Power-Ups). The SEAs can be applied to items that have an open socket on them. These sockets are found only on crafted items. The Power-Ups only last for a limited time, but they can be applied to crafted, dropped or rewarded objects, regardless of the number of slots.
Applying Item Upgrades
Once an SEA or a Power-Up has been acquired from a trader, any player may apply the upgrade to the item by dragging the upgrade onto the item in the player inventory. Common SEAs can be applied to any socketed piece of weaponry, clothing or armor, but there are some rare and powerful SEAs that are limited to shirts and breastplates.
Only one Power-Up can be applied to an item at any given time, but players can apply a Power-Up to an item that has already received an SEA.
The highest stat on a multi-stat item is the one used to determine the ultimate power of the Power Bit. Items with multiple stats can be used to create 2nd and 3rd Order Power Bits which are necessary to create an SEA with more then one stat.
Example 1: You have an item with +20 PRE and reverse engineer it. You will get a 1st Order Power Bit with a value of up to (or possibly exceeding) 20.
Example 2: You have an item with +20 STR +10 AGI +10 CON. Provided you have enough skill and the expertise to do so, you will create a 2nd or perhaps even 3rd Order Power bit with a value of up to (or possibly exceeding) 20.
You then take that 1st Order Power Bit with the +20 and combine it with, say, a Precision Modifier Bit to produce a +20 Precision SKill Enhancing Attachment.
You can then take that +20 Precision SEA and combine it with a 2nd Order Power Bit (lets say it's +20 too) and a Constitution Modifier Bit. You now have an SEA with +20 Precision / +20 Constitution. You would add a third stat in a similar manner using a 3rd Order Power Bit.
Cap
Most stats will still cap at +25, experimentation for example. The six main stats (Constitution, Stamina etc) are exempt from this as they are now.
Shipwright vs Trader RE
This system is completely seperate from Shipwright RE. SEAs will not be limited only to the six basic stats and will include a wide variety bonuses, new and old. The old SEAs (+experimentation ones included) will probably never drop again. However, they will be available provided you discover the correct junk combination(s) to create them.
Modifier Combinations
Actually there's upwards of 5000 potential combinations when you take all the valid junk item combinations into consideration. There's between 3 and 12'ish different valid combinations per mod depending on their rarity so don't be disheartened by that number.
I know to never underestimate you guys and I know eventually all valid combinations will be known. However there might be a distinct advantage to being the only one on your server who knows how to make a +Carbine Critical or +Healing SEA. |
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Cube Inventory Search |
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SWG-Inside presents a new feature in the Chu-Gon Dar Cube Revealed section.
Cube Inventory Search
Select your glowy items from your inventory and the result will show you all the possible combinations you can make with those items.
Easy to use and a very helpfull tool.
Cube Inventory Search
Grtz RS / Phlar |
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